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Conflict: Otilera Ixis is a fast-paced two-player strategic board game where ancient deities wage war across shifting domains of magic. Using their loyal Devoted and the hidden power of Shrines, players maneuver, flip domains, and banish their opponents to achieve ultimate victory across the 4x4 planar battlefield.

Conflict: Otilera Ixis rewards clever positioning, daring aggression, and thoughtful timing. Whether you dominate through power, outwit with movement, or overwhelm with shrines and points, victory belongs to the most cunning god!

Each player represents a Deity, beginning with a Prime Domain and four Devoted on the battlefield. On your turn:

  1. Score Points: Convert active Fate Points into permanent Victory Points.
  2. Collect Fate Points: One for each Shrine you control.
  3. Take Actions: Spend points to Traverse, Banish, Purchase Shrines, Activate abilities, Move, or Revive Devoted.
  4. End Turn: Bank any unused Fate Points.

Players alternate turns, using cunning moves to control the battlefield and outwit their opponent.

  • Devoted: Main units on the board. They move, traverse, and banish enemies.
  • Prime Domain: Your starting Domain; must be defended at all costs.
  • Shrines: Special power sources you can purchase for Fate or Victory Points.
  • Inner Plane: The “dead zone” where banished Devoted are trapped until revived.
  • Face Down / Face Up Domains: Flipping Domains controls their power and the board's landscape.

Domains and Their Powers

Each Domain card has a unique magical Aspect:

Domain Aspect Ability
The Sun Death Purify: Score any active Fate Point immediately.
The Heart Life Bless: Add an active Fate Point to any Devoted or Shrine.
The Infinite Change Warp: Teleport a Devoted with an active point anywhere.
The Hourglass Permanence Lock: Lock a Domain, preventing activation.
The Sword Freedom Rally: Move or Banish with an ally without needing a point.
The Crown Service Contract: Move any enemy Devoted.
The Eye Knowledge Scheme: Flip an occupied domain.
The Candle Faith Miracle: Flip an unoccupied domain.

Strategy Tip: Knowing when and where to activate a domain’s ability can change the tide of the game.

How to Play:

Phase Action
Start Turn Score → Collect Fate Points
During Turn Spend points: Move, Traverse, Banish, Revive, Purchase Shrine, Trigger Abilities
End Turn Bank unused Fate Points as Victory Points
Win Check Check all 4 win conditions

Turn Actions:

Action Cost Description
Traverse 1 FP Move a Devoted to an adjacent empty Domain, flipping it face-up and activating its power.
Banish 1 FP Remove an adjacent enemy Devoted and claim their space.
Purchase Shrine VP + 1/owned Shrines Gain access to new magical abilities.
Trigger Shrine Ability 1 FP or VP Activate the power of an owned Shrine.
Move Dead Devoted 1 FP or VP Move a dead Devoted on the inner plane to a new empty space.
Revive Devoted 1 FP or VP Bring a dead Devoted back onto the battlefield.

About

Conflict: Otilera Ixis | Online Strategy Game - master the shifting fates to claim the world’s destiny

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