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Starred repositories
🔍 A Hex Editor for Reverse Engineers, Programmers and people who value their retinas when working at 3 AM.
🐏 rpmalloc global memory allocator for Rust 🦀
Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs
Two-Level Segregated Fit memory allocator implementation.
Rust bindings for AMD Vulkan Memory Allocator (VMA)
Rust library for single assignment cells and lazy statics without macros
A project for generating C bindings from Rust code
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Unreal plug-in that integrates Dear ImGui framework into Unreal Engine 4.
Qdrant - High-performance, massive-scale Vector Database and Vector Search Engine for the next generation of AI. Also available in the cloud https://cloud.qdrant.io/
Burn is a next generation Deep Learning Framework that doesn't compromise on flexibility, efficiency and portability.
⚡ Decompilation Tools and High Productivity Utilities ⚡
A native Rust UI library with fine-grained reactivity
Visualize streams of multimodal data. Free, fast, easy to use, and simple to integrate. Built in Rust.
Vulkan & OpenGL GPU profiler with `puffin` support
Experimental Maps for Web, Mobile and Desktop
Godot Jolt is a Godot extension that integrates the Jolt physics engine
Implementing DeepSeek R1's GRPO algorithm from scratch
A minimal GPU design in Verilog to learn how GPUs work from the ground up