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fix(polar): angleAxis extent when boundaryGap is false #20184
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Original file line number | Diff line number | Diff line change |
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@@ -102,9 +102,15 @@ | |
// Fix extent of category angle axis | ||
if (angleAxis.type === 'category' && !angleAxis.onBand) { | ||
const extent = angleAxis.getExtent(); | ||
const diff = 360 / (angleAxis.scale as OrdinalScale).count(); | ||
angleAxis.inverse ? (extent[1] += diff) : (extent[1] -= diff); | ||
angleAxis.setExtent(extent[0], extent[1]); | ||
const angleModel = angleAxis.model; | ||
const endAngle = angleModel.get('endAngle'); | ||
const spanAngle = (endAngle == null ? 360 : endAngle - angleModel.get('startAngle')) | ||
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* (angleAxis.inverse ? -1 : 1) ; | ||
const diff = spanAngle / (angleAxis.scale as OrdinalScale).count(); | ||
if (Math.abs(spanAngle + diff) >= 360) { | ||
extent[1] += Math.abs(diff); | ||
angleAxis.setExtent(extent[0], extent[1]); | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. In the current modified approach, this cases are not reasonable enougth: ![]() ![]() I think the "adjusting the extent" is a compromise. It's counter intuitive (the adjusted endAngle is not what use specified) but with out that user have avoid overlap manually. I just try to modify it: make it keep at a "max span" when there is no enough space. // Fix extent of category angle axis
if (angleAxis.type === 'category' && !angleAxis.onBand) {
const extent = angleAxis.getExtent();
let spanAngle = normalizeAngle((normalizeAngle(extent[1]) + 360 - normalizeAngle(extent[0])));
if (angleAxis.inverse) {
spanAngle = 360 - spanAngle;
}
const spanLimit = 360 - 360 / (angleAxis.scale as OrdinalScale).count();
if (spanAngle >= spanLimit) {
extent[1] = extent[0] + (angleAxis.inverse ? -1 : 1) * spanLimit;
angleAxis.setExtent(extent[0], extent[1]);
}
}
// FIXME: this kind of function should be placed in some common util file? (or similar one already exists?)
// Normalize an angle value to `[0, 360)`.
function normalizeAngle(val: number) {
val = val % 360;
val < 0 && (val += 360);
return val;
} (it's just a illustrative code to show my current understanding.) But about clockwise (inverse). I haven't understood the logic yet. ![]() There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I'm not quite sure if we should use So I implemented this with a simpler logic: As for |
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} | ||
} | ||
} | ||
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We can see that the old code takes
360
as the range ofendAngle
tostartAngle
, which is not always the case.