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add TNet 3 entry for Networking #134

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1 change: 1 addition & 0 deletions README.md
Original file line number Diff line number Diff line change
@@ -90,6 +90,7 @@ Thanks to all the [contributors](https://github.com/ryannielson/awesome-unity/gr
* [Nakama](https://assetstore.unity.com/packages/tools/network/nakama-81338) - Build social and realtime games with an open-source [distributed server](https://github.com/heroiclabs/nakama).
* [Photon Bolt (Paid)](https://assetstore.unity.com/packages/tools/network/photon-bolt-free-127156) - Build networked games without having to know the details of networking or write any complex networking code.
* [Photon Unity Networking](https://assetstore.unity.com/packages/tools/network/photon-unity-networking-classic-free-1786) - Plug and play cloud networking that also works for local hosting. Free for up to 20 concurrent users.
* [TNet 3](https://assetstore.unity.com/packages/tools/network/networking-and-serialization-tools-tnet-3-56798) - TNet 3 is an extension for the Unity Editor that adds easy-to-use networking, powerful serialization tools as well as various useful coding extensions for developers

## Scripting
* [Easy Save 2 (Paid)](https://assetstore.unity.com/packages/tools/input-management/easy-save-the-complete-save-load-asset-768) - A fast and simple way to save and load data on all major platforms supported by Unity.