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SDF files should be automatically checked for formatting #38

@slgrobotics

Description

@slgrobotics

At the moment model and world SDF files are not validated when they are checked in, and there is no single convenient tool to format these files. Linux has xmllint command line utility that allows formatting (pretty-printing) such files.

Here are suggested shell scripts that could help with simple checks and formatting (the same way astyle is used for C++ files):

  1. Formatter. format-sdf.sh <file>
#!/bin/bash

xmllint --format $1 | tail -n +2 > /tmp/$1.tmp

mv /tmp/$1.tmp $1
  1. Verifier. if [ check-sdf.sh <file> ] ...
#!/bin/bash

xmllint --format $1 | tail -n +2 | diff $1 - | head -

xmllint --format $1 | tail -n +2 | diff $1 - &>/dev/null

The tail -n +2 is needed to remove standard XML header (if it is not desirable)

In verifier the first operand produces visible output, while the second line allows $? variable to be returned from diff
Verifier basically formats the file and compares the result with original

A more elaborated check could be done - validating SDF files against their XML schema.

Format of Gazebo SDF files is described here: http://sdformat.org/spec?ver=1.11&elem=sdf

There is a git repository for a C++ code-generating tool https://github.com/gazebosim/sdformat

Schema is available as part of that repository: https://github.com/gazebosim/sdformat/blob/sdf14/sdf/1.9

xmllint --schema <> would perform such validation, if all schema files are pulled locally from the repository.

Pulling a collection of usable XSDs from that repository is a bit complicated - there is an additional step, using an SDF->XSD converter (as part of the sdformat build process):
https://github.com/gazebosim/sdformat/blob/sdf14/tools/xmlschema.py

A full clone / cmake / make process is required to produce a directory with actual XSDs usable by xmllint (under build/sdf/1.9)

Then this validation works (slowly):

~/gz10/PX4-gazebo-models/worlds$ xmllint --schema sdformat/build/sdf/1.9/root.xsd baylands.sdf
...
baylands.sdf:28: element scene: Schemas validity error : Element 'scene': Character content other than whitespace is not allowed because the content type is 'element-only'.
baylands.sdf:156: element gravity: Schemas validity error : Element 'gravity': This element is not expected.
baylands.sdf fails to validate

I could look into it further, although implementing full schema validation would require having that XSD tree checked in, and validator is a bit slow. I also expect a lot of validation errors in the existing files, and some cleanup to follow.

@dagar - per our recent conversation

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