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feat: gl compute shader for consumer pixel format conversions #1610

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Continues #1609

This starts work on adding the compute shader for consumer frame conversion.
Not tested or complete yet, opening this for visibility

@Julusian Julusian changed the title feat: add frame_converter and move consumers across feat: gl compute shader for consumer pixel format conversions Mar 26, 2025
@Julusian Julusian force-pushed the feat/shader-conversions-2-compute-shader branch from e12ad08 to 1f64a60 Compare April 7, 2025 19:28
This removes the `image_data` on `const_frame` and replaces it with an opaque `image_ptr`. Consumers can use the `frame_converter` to convert that into a pixel buffer.
For now this is the same basic texture to buffer copy as before, but will soon be replaced with a format conversion step
@Julusian Julusian force-pushed the feat/shader-conversions-2-compute-shader branch from f09ff7a to 6da555d Compare April 15, 2025 20:02
@Julusian Julusian force-pushed the feat/shader-conversions-2-compute-shader branch from 6da555d to 5386994 Compare April 15, 2025 20:12
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