Skip to content

Override language primitives #1191

Open
@SlashScreen

Description

@SlashScreen

If I wanted to embed wren into a game engine that has its own primitives (such as String) that have their own API, is that possible? This engine also uses reference counting instead of GC for memory management; how would these 2 systems be able to work together? Do I just hold on to the wren handle until the RC cleanup?

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions