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component: testsThe issue involves our automated tests (generally; otherwise use a more specific component)The issue involves our automated tests (generally; otherwise use a more specific component)platform: XboxIssues affecting XboxIssues affecting Xboxpriority: P2Smaller impact or easy workaroundSmaller impact or easy workaroundtype: CIAn issue with our continuous integration testsAn issue with our continuous integration teststype: code healthA code health issueA code health issue
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The Xbox One in our lab disconnects from the test runner most of the time. The rate of this occurring is not consistent, but I have not been able to get 5 successful test runs in a row on Xbox. When the disconnect occurs, the device appears to briefly hang. There is no log to indicate what test was running at the time because log delivery to the test runner is not synchronous.
Through trial and error disabling certain subsets of the tests and doing 5 test passes, I found that disabling streaming_engine_unit.js alone is enough to get the tests to complete successfully. So the trigger is some or all of the tests in that file.
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component: testsThe issue involves our automated tests (generally; otherwise use a more specific component)The issue involves our automated tests (generally; otherwise use a more specific component)platform: XboxIssues affecting XboxIssues affecting Xboxpriority: P2Smaller impact or easy workaroundSmaller impact or easy workaroundtype: CIAn issue with our continuous integration testsAn issue with our continuous integration teststype: code healthA code health issueA code health issue