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feat: raise type & runtime error if action names conflict with native methods #1081

@NathanFlurry

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@NathanFlurry

Need to prevent conflict with native methods, such as dispose, on, etc. These methods live on ActorHandle and ActorConn.

We should also consider moving all native functionality to a subobject, such as handle.raw.dispose() (instead of handle.dispose()) so we only need to reserve 1 keyword & can add more keywords without breaking changes in the future.

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