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-Is it possible to render the scene at a low resolution (for example 384x216) then apply a stretch to the rendered to pixels or an upscale (without altering the pixel properties ) so that it covers a 1920x1080 screen ?
-the goal is to keep the image pixelated while making the rendering process less taxing on the system which pixelation_shader does not provide since its a post rendering effect .
-the technique is applied in dos emulator games like doom II and blood (1993) where it scales up a very low resolution rendered image and full-screens it
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-Is it possible to render the scene at a low resolution (for example 384x216) then apply a stretch to the rendered to pixels or an upscale (without altering the pixel properties ) so that it covers a 1920x1080 screen ?
-the goal is to keep the image pixelated while making the rendering process less taxing on the system which pixelation_shader does not provide since its a post rendering effect .
-the technique is applied in dos emulator games like doom II and blood (1993) where it scales up a very low resolution rendered image and full-screens it
-Your help is appreciated
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