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Clean up references
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+51
-178
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1 file changed

+51
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Source/CustomAvatar/CustomAvatar.csproj

Lines changed: 51 additions & 178 deletions
Original file line numberDiff line numberDiff line change
@@ -3,184 +3,57 @@
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<Import Project="$(ProjectDir)..\Common.props" />
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<ItemGroup>
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<Reference Include="0Harmony">
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<HintPath>$(BeatSaberDir)Libs\0Harmony.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="AssetBundleLoadingTools">
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<HintPath>$(BeatSaberDir)Plugins\AssetBundleLoadingTools.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="BeatmapCore">
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<Private>False</Private>
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</Reference>
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<Reference Include="BeatSaber.GameSettings">
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<Private>False</Private>
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</Reference>
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<Reference Include="BeatSaber.Settings">
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<Private>False</Private>
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</Reference>
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<Reference Include="BeatSaber.ViewSystem">
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<Private>False</Private>
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</Reference>
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<Reference Include="BGLib.AppFlow">
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<Private>False</Private>
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</Reference>
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<Reference Include="BGLib.Polyglot">
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<Private>False</Private>
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</Reference>
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<Reference Include="BGLib.SaveDataCore">
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<Private>False</Private>
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</Reference>
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<Reference Include="BGLib.UnityExtension">
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<Private>False</Private>
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</Reference>
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<Reference Include="BGNetCore">
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<Private>False</Private>
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</Reference>
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<Reference Include="BSML">
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<HintPath>$(BeatSaberDir)Plugins\BSML.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="DataModels">
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<Private>False</Private>
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</Reference>
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<Reference Include="DynamicBone">
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<HintPath>$(BeatSaberDir)Libs\DynamicBone.dll</HintPath>
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<Private>False</Private>
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<Publicize>True</Publicize>
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<Aliases>BeatSaberDynamicBone</Aliases>
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</Reference>
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<Reference Include="FinalIK">
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<HintPath>$(BeatSaberDir)Libs\FinalIK.dll</HintPath>
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<Private>False</Private>
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<Publicize>True</Publicize>
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<Aliases>BeatSaberFinalIK</Aliases>
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</Reference>
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<Reference Include="GameplayCore">
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<Private>False</Private>
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</Reference>
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<Reference Include="Helpers">
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<Private>False</Private>
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<Publicize>True</Publicize>
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</Reference>
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<Reference Include="Hive.Versioning">
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<HintPath>$(BeatSaberDir)Libs\Hive.Versioning.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="HMLib">
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<Private>False</Private>
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<Publicize>True</Publicize>
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</Reference>
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<Reference Include="HMRendering">
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<Private>False</Private>
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</Reference>
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<Reference Include="HMUI">
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<Private>False</Private>
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<Publicize>True</Publicize>
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</Reference>
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<Reference Include="Interactable">
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<Private>False</Private>
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</Reference>
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<Reference Include="Menu.CommonLib">
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<Private>False</Private>
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</Reference>
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<Reference Include="Main">
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<Private>False</Private>
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<Publicize>True</Publicize>
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</Reference>
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<Reference Include="Newtonsoft.Json">
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<HintPath>$(BeatSaberDir)Libs\Newtonsoft.Json.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="OpenVR">
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<HintPath>$(BeatSaberDir)Libs\OpenVR.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.XR.Hands">
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<HintPath>$(BeatSaberDir)Libs\Unity.XR.Hands.dll</HintPath>
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<Private>False</Private>
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<Publicize>True</Publicize>
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</Reference>
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<Reference Include="protobuf-net">
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<HintPath>$(BeatSaberDir)Libs\protobuf-net.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Rendering">
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<Private>False</Private>
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<Publicize>True</Publicize>
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</Reference>
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<Reference Include="SiraUtil">
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<HintPath>$(BeatSaberDir)Plugins\SiraUtil.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.InputSystem">
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.Mathematics">
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.TextMeshPro">
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.XR.OpenXR">
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine">
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.AnimationModule">
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.AssetBundleModule">
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.AudioModule">
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<Private>False</Private>
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<Publicize>True</Publicize>
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</Reference>
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<Reference Include="UnityEngine.ImageConversionModule">
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.InputLegacyModule">
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.PhysicsModule">
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.SpatialTracking">
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<Private>False</Private>
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<Publicize>True</Publicize>
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<SkipOverridableMethods>False</SkipOverridableMethods>
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</Reference>
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<Reference Include="UnityEngine.SubsystemsModule">
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.UI">
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.UIModule">
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.VRModule">
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.XRModule">
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<Private>False</Private>
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</Reference>
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<Reference Include="VRUI">
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<Private>False</Private>
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</Reference>
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<Reference Include="Zenject">
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<Private>False</Private>
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<Publicize>True</Publicize>
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</Reference>
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<Reference Include="Zenject-usage">
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<Private>False</Private>
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</Reference>
6+
<Reference Include="0Harmony" HintPath="$(BeatSaberDir)Libs\0Harmony.dll" Private="False" />
7+
<Reference Include="AssetBundleLoadingTools" HintPath="$(BeatSaberDir)Plugins\AssetBundleLoadingTools.dll" Private="False" />
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<Reference Include="BeatmapCore" />
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<Reference Include="BeatSaber.GameSettings" />
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<Reference Include="BeatSaber.Settings" />
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<Reference Include="BeatSaber.ViewSystem" />
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<Reference Include="BGLib.AppFlow" />
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<Reference Include="BGLib.Polyglot" />
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<Reference Include="BGLib.SaveDataCore" />
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<Reference Include="BGLib.UnityExtension" />
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<Reference Include="BGNetCore" />
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<Reference Include="BSML" HintPath="$(BeatSaberDir)Plugins\BSML.dll" Private="False" />
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<Reference Include="DataModels" />
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<Reference Include="DynamicBone" HintPath="$(BeatSaberDir)Libs\DynamicBone.dll" Private="False" Publicize="True" Aliases="BeatSaberDynamicBone" />
20+
<Reference Include="FinalIK" HintPath="$(BeatSaberDir)Libs\FinalIK.dll" Private="False" Publicize="True" Aliases="BeatSaberFinalIK" />
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<Reference Include="GameplayCore" />
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<Reference Include="Helpers" Publicize="True" />
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<Reference Include="Hive.Versioning" HintPath="$(BeatSaberDir)Libs\Hive.Versioning.dll" Private="False" />
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<Reference Include="HMLib" Publicize="True" />
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<Reference Include="HMRendering" />
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<Reference Include="HMUI" Publicize="True" />
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<Reference Include="Interactable" />
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<Reference Include="Menu.CommonLib" />
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<Reference Include="Main" Publicize="True" />
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<Reference Include="Newtonsoft.Json" />
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<Reference Include="OpenVR" HintPath="$(BeatSaberDir)Libs\OpenVR.dll" Private="False" />
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<Reference Include="protobuf-net" HintPath="$(BeatSaberDir)Libs\protobuf-net.dll" Private="False" />
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<Reference Include="Rendering" Publicize="True" />
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<Reference Include="SiraUtil" HintPath="$(BeatSaberDir)Plugins\SiraUtil.dll" Private="False" />
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<Reference Include="Unity.InputSystem" />
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<Reference Include="Unity.Mathematics" />
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<Reference Include="Unity.TextMeshPro" />
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<Reference Include="Unity.XR.Hands" HintPath="$(BeatSaberDir)Libs\Unity.XR.Hands.dll" Private="False" Publicize="True" />
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<Reference Include="Unity.XR.OpenXR" />
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<Reference Include="UnityEngine" />
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<Reference Include="UnityEngine.AnimationModule" />
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<Reference Include="UnityEngine.AssetBundleModule" />
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<Reference Include="UnityEngine.AudioModule" />
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<Reference Include="UnityEngine.CoreModule" Publicize="True" />
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<Reference Include="UnityEngine.ImageConversionModule" />
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<Reference Include="UnityEngine.InputLegacyModule" />
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<Reference Include="UnityEngine.PhysicsModule" />
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<Reference Include="UnityEngine.SpatialTracking" Private="False" Publicize="True" SkipOverridableMethods="False" />
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<Reference Include="UnityEngine.SubsystemsModule" />
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<Reference Include="UnityEngine.UI" />
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<Reference Include="UnityEngine.UIModule" />
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<Reference Include="UnityEngine.VRModule" />
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<Reference Include="UnityEngine.XRModule" />
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<Reference Include="VRUI" />
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<Reference Include="Zenject" Publicize="True" />
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<Reference Include="Zenject-usage" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="UI\Views\**\*.bsml" />

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