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Merge pull request #1293 from MrD-RC/patch-2
Updated scaling advice.
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3D_model_creation.md

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@@ -20,7 +20,7 @@ Open Blender, and import your .obj. This should be pretty uneventful.
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But if your model is large, you may just see an obstructed camera. If this is the case, switch to a flat on view (Top, Bottom, Left, Right, Front, or Back); which you access from the View menu in the bottom left corner of the screen, next to the 3D cube.
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![image](https://user-images.githubusercontent.com/17590174/120713107-6193c480-c4b9-11eb-80f0-9e95cf0cae4b.png)
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At that point, you should be able to use the + and - keys on the number pad to zoom in and out. Zoom out until you can see your complete model. Then click the __Scale__ button and move the mouse to resize the model. You want to make it smaller until you can see a grid area underneath it. A good size seems to be around 1.5 empty grid squares around the largest dimensions.
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At that point, you should be able to use the + and - keys on the number pad to zoom in and out. Zoom out until you can see your complete model. Then click the __Scale__ button and move the mouse to resize the model. You want to make it smaller until you can see a grid area underneath it. A good size seems to be around 2.75 empty grid squares around the largest dimensions.
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###Rotating
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At this point, your model should be the right size. However, it may not be facing the correct way. From the __Top__ view, you should be looking down on the top of your model. However, when using the __Front__ view, I have found that looking at the back of the model is the correct way around for Configurator. To rotate your model, click the __Rotate__ button and move the mouse. If you hold the __shift__ key while moving the mouse, you have finer control.
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###Materials

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