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Tilt brush imports not creating baked lightmaps #47

@ky3u

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@ky3u

I cannot bake light into the imported materials in my scene. Standard shader still accepts baked lighting. Attached are my lighting settings, scene examples, and import settings. Please let me know if this is on my end, I just never experienced anything like this.
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and for reference, here is an image with the SDK not imported:

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