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I have another idea that could bring more clarity for options in general. We could introduce named types for the options. type EngineOption func(...) ...
func WithTowel() EngineOption {
...
} These would make But if there are many options with similar names, then separate packages are probably a good idea. In this case, I would propose that we rename the |
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Similar to what we did with options: https://github.com/go-fuego/fuego/blob/main/option/option.go. What are thoughts on creating an
engine
package that holds all the configuration capabilities forengine
?I mention this as a colleague mentioned to be that is is difficult to distinguish fuego Server options from Engine options.
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