Is there currently any kind of native support for something like "mixins" for nodes and ports? #118
Unanswered
edmundmunday
asked this question in
Q&A
Replies: 0 comments
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
Sweet library btw - just to start off with. I love using visual scripting in Unity and I'm working on an implementation of Flume for our gov-tech CRM startup to enable customers to implement simple custom logic in the app.
I have a set of different graphs, each one relating to a certain "entity" in our CRM product. Each of these graphs has a different "root node", which is the entity being mutated and they also have a series of "entity specific" nodes to work with and manipulate that entity.
However, they also have a huge number of "generic" nodes that are shared across all the graphs for more general functionality.
Currently, I'm defining these generic nodes/ports in separate files as objects and then importing them to the config for each graph and adding them manually which is a LOT of duplication. I'm assuming I can probably do something like store them in an array of generic node/port definitions and iterate over that array, calling
config.addNodeType
in each loop of the iteration?Before I go and implement that though, I just wanted to check if there was something already in the library to support this use case?
If not, would you be interested in me raising a PR for this functionality once I've written something that works?
Beta Was this translation helpful? Give feedback.
All reactions