From 3a459519aa01cf3987f93a87080c7a60e36e458a Mon Sep 17 00:00:00 2001 From: Rock Gong Date: Wed, 29 Dec 2021 14:50:41 +0800 Subject: [PATCH] add TNet 3 entry for Networking --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 2c41046..a8f0e95 100644 --- a/README.md +++ b/README.md @@ -90,6 +90,7 @@ Thanks to all the [contributors](https://github.com/ryannielson/awesome-unity/gr * [Nakama](https://assetstore.unity.com/packages/tools/network/nakama-81338) - Build social and realtime games with an open-source [distributed server](https://github.com/heroiclabs/nakama). * [Photon Bolt (Paid)](https://assetstore.unity.com/packages/tools/network/photon-bolt-free-127156) - Build networked games without having to know the details of networking or write any complex networking code. * [Photon Unity Networking](https://assetstore.unity.com/packages/tools/network/photon-unity-networking-classic-free-1786) - Plug and play cloud networking that also works for local hosting. Free for up to 20 concurrent users. +* [TNet 3](https://assetstore.unity.com/packages/tools/network/networking-and-serialization-tools-tnet-3-56798) - TNet 3 is an extension for the Unity Editor that adds easy-to-use networking, powerful serialization tools as well as various useful coding extensions for developers ## Scripting * [Easy Save 2 (Paid)](https://assetstore.unity.com/packages/tools/input-management/easy-save-the-complete-save-load-asset-768) - A fast and simple way to save and load data on all major platforms supported by Unity.