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fix(llc): ringing rejection fix when calling multiple devices #1007
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WalkthroughThis update refines the logic for handling call rejection during the ringing state in a video call system. It ensures that when one participant rejects a ringing call, the call continues for others still ringing. The changes include logic adjustments in state management and corresponding changelog updates. Changes
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🧰 Additional context used🪛 LanguageToolpackages/stream_video/CHANGELOG.md[style] ~9-~9: Consider using a different verb for a more formal wording. (FIX_RESOLVE) packages/stream_video_flutter/CHANGELOG.md[style] ~22-~22: Consider using a different verb for a more formal wording. (FIX_RESOLVE) ⏰ Context from checks skipped due to timeout of 90000ms (8)
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Codecov ReportAttention: Patch coverage is
Additional details and impacted files@@ Coverage Diff @@
## main #1007 +/- ##
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Coverage 4.16% 4.17%
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Files 573 573
Lines 38513 38515 +2
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+ Hits 1604 1607 +3
+ Misses 36909 36908 -1 ☔ View full report in Codecov by Sentry. 🚀 New features to boost your workflow:
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When handling the call rejected event, we didn't consider participants who already joined the call. As a result, we could accidentally end the call when the last ringing device rejects.
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